2 Acting
On this page you will find links to online information and
resources covering many of the topics mentioned in the chapter.
The links are organized according to which section of the chapter
they are relevant to.
2.1 Tag Game
2.2 Game-State
2.3 Simulator
2.3.1 Actions
2.3.1.1 Action Representation
2.3.2 Animations
References:
[KGP02]
[Kin00]
2.3.3 Newtonian Physics
References:
[WB01]
[Bou01]
[GT95]
[LvdPF00]
[LCR03]
[FvdPT01]
[HP97]
[Fal95]
2.3.4 Tag Game Physics
References:
[Rey99]
[Bra84]
[Rey99]
2.3.5 Passage of Time
2.3.6 Collisions
References:
[vdB03]
[WB01]
[Bou01]
Jie Gao - Collision Detection
2.3.7 Fixed Time-Step Simulation
2.3.8 Discrete Event Simulation
2.4 Controllers
2.4.1 Hierarchical Control
2.4.2 Hierarchical Actions
Agents
Cognitive/Agent Architecture
2.4.3 Level of Detail
2.4.4 Game Action Compatibility
2.5 Possible Actions
2.5.1 Animations and Controllers
Last edited Sun Jul 22 22:25:55 2007
by John Funge.