2 Acting

On this page you will find links to online information and resources covering many of the topics mentioned in the chapter. The links are organized according to which section of the chapter they are relevant to.

2.1 Tag Game


2.2 Game-State


2.3 Simulator


2.3.1 Actions


2.3.1.1 Action Representation


2.3.2 Animations


References: [KGP02] [Kin00]

2.3.3 Newtonian Physics


References: [WB01] [Bou01] [GT95] [LvdPF00] [LCR03] [FvdPT01] [HP97] [Fal95]

2.3.4 Tag Game Physics


References: [Rey99] [Bra84] [Rey99]

2.3.5 Passage of Time


2.3.6 Collisions


References: [vdB03] [WB01] [Bou01]

Jie Gao - Collision Detection

2.3.7 Fixed Time-Step Simulation


2.3.8 Discrete Event Simulation


2.4 Controllers


2.4.1 Hierarchical Control


2.4.2 Hierarchical Actions


Agents
Cognitive/Agent Architecture

2.4.3 Level of Detail


2.4.4 Game Action Compatibility


2.5 Possible Actions


2.5.1 Animations and Controllers


Last edited Sun Jul 22 22:25:55 2007 by John Funge.