July 11, 2006
There was a brief and oblique mention of the
course
in a news
article
published today about UCSC's new video game design major.
July 10, 2006
The course
CMPS 146 - Game AI
is now finished. On the evaluations, over 90% of the students
who responded said that the course was either a "very good" or "excellent"
learning experience. You might be interested to see some of the student
projects
that were completed as part of the course. All of the projects used the companion
source code for the book as their starting point.
April 10, 2006
Today I gave the first lecture of a new course called
CMPS 146 - Game AI
that I proposed, designed and am teaching
at the
University of California Santa Cruz. The course
is based on the book and is one of the first of its kind
to be given at a major research university.
November 29, 2005
August 26, 2005
August 8, 2005
A second
review
of the book appeared on
Slashdot today! Given the relatively limited number of book reviews on Slashdot, I'm surprised they accepted more than one
review for the same book.
August 6, 2005
June 20, 2005
In this week's Polish edition of
PSX
Extreme, there is an article by Mariusz Ludwinski that includes a
review of the book and an interview he did with me. The original
article is obviously in Polish, but Mariusz was kind enough to send me
a translation.
March 10, 2005
I will be at
GDC from
3:30pm to 4:30pm, or so, signing books at a "meet the author" event organized by
A K Peters at their booth 962.
January 26, 2005
January 21, 2005
November 1, 2004
My
publisher's lawyer reassures me
that (as you might hope and suspect) the CPL doesn't have a leg to
stand on, not even a "cyber" one! Firstly, I do not impinge
on the territories in which they own the trademark and secondly, I am
using the term in a purely descriptive sense, which is not a trademark
use and hence not a trademark infringement. The lawyer cojectured that, if it is not
already, the CPL's trademark is in great danger of becoming generic
and they are desperately trying to forestall the inevitable.
I also noticed that in the
original
LaTeX source,
I hyphenated the term "
cyber-athlete", but in the
book it falls on a line break and so the hyphenation is ambiguous.
October 27, 2004
On page 72 of the
book, in what is meant to be an amusing turn of
phrase, I use the term "cyber-athlete" in the following
sentence: "
The full power of being able to predict the
current game-state from past information is illustrated by the prowess
of the well-known cyber-athlete Thresh.
" I was surprised to receive an email from a
representative of the
Cyberathlete
Professional League (CPL) informing me that the term
"cyberathlete" is trademarked and that: "
The term
Cyberathlete should be used as an adjective, followed by an
appropriate generic term - as a brand name would be used, not as a
reference to a player. It should also refer specifically to the
Cyberathlete Professional League." They also included the
following request: "
The CPL requests that you review the
information we provide on our trademark so that you will either use
the mark appropriately in reference to the CPL, or cease its use
entirely."
August 23, 2004
The book is also now available for ordering from
Amazon.
August 6, 2004
July 23, 2004
I received an advanced copy this morning and it looks pretty good!
July 10, 2004
The book is due to be published on July 15, 2004. In the meantime
you can visit the companion web site
ai4games.org.
The web site contains information about the contents of the book and links to relevant online resources.
Last edited Sun Jul 22 22:25:56 2007
by John Funge.