| angle(RealVec const &v) (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
| dim (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
| dir(Real const t) (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
| normalDir(Real const mean, Real const std) (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
| perpendicularLinePts(RealVec const &p, RealVec const ¢er, Real const radius) | tagGame::Util2D | [static] |
| perpendicularTo(RealVec const &v) | tagGame::Util2D | [static] |
| perpendicularTo(RealVec const &v, RealVec const &d) | tagGame::Util2D | [static] |
| randomPosition(RealVec const &worldDim) (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
| rotationMatrix(Real const t) (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
| tagentLinePts(RealVec const &p, RealVec const ¢er, Real const radius) | tagGame::Util2D | [static] |
| uniformDir() (defined in tagGame::Util2D) | tagGame::Util2D | [static] |
1.5.1