| distanceSquaredTo(Shape const &o) const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| distanceTo(Shape const &o) const (defined in tagGame::Side) | tagGame::Side | [virtual] |
| distanceTo(Circle const &c) const (defined in tagGame::Side) | tagGame::Side | [virtual] |
| distanceTo(Side const &s) const (defined in tagGame::Side) | tagGame::Side | [virtual] |
| getBegin() const (defined in tagGame::Side) | tagGame::Side | [inline] |
| getDistance() const (defined in tagGame::Side) | tagGame::Side | [inline] |
| getEnd() const (defined in tagGame::Side) | tagGame::Side | [inline] |
| getNormal() const (defined in tagGame::Side) | tagGame::Side | [inline] |
| getOrientation() const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| getPosition() const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| isTouching(Shape const &o) const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| nearestIntersection(RealVec const &p, RealVec const &v) const | tagGame::Side | [virtual] |
| normalTo(Shape const &o) const | tagGame::Side | [virtual] |
| normalTo(Circle const &c) const (defined in tagGame::Side) | tagGame::Side | [virtual] |
| output(std::ostream &out) const (defined in tagGame::Side) | tagGame::Side | [virtual] |
| setBegin(RealVec const &begin) (defined in tagGame::Side) | tagGame::Side | [inline] |
| setDistance(Real const distance) (defined in tagGame::Side) | tagGame::Side | [inline] |
| setEnd(RealVec const &end) (defined in tagGame::Side) | tagGame::Side | [inline] |
| setNormal(RealVec const &normal) (defined in tagGame::Side) | tagGame::Side | [inline] |
| setOrientation(RealVec const &orientation) (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| setPosition(RealVec const &position) (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| Shape() (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| Side() (defined in tagGame::Side) | tagGame::Side | |
| ~Shape() (defined in tagGame::Shape) | tagGame::Shape | [inline, virtual] |
| ~Side() (defined in tagGame::Side) | tagGame::Side | [virtual] |
1.5.1