| distanceSquaredTo(Shape const &o) const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| distanceTo(Shape const &o) const =0 (defined in tagGame::Shape) | tagGame::Shape | [pure virtual] |
| distanceTo(Circle const &c) const =0 (defined in tagGame::Shape) | tagGame::Shape | [pure virtual] |
| distanceTo(Side const &s) const =0 (defined in tagGame::Shape) | tagGame::Shape | [pure virtual] |
| getOrientation() const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| getPosition() const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| isTouching(Shape const &o) const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| nearestIntersection(RealVec const &p, RealVec const &v) const=0 | tagGame::Shape | [pure virtual] |
| normalTo(Shape const &o) const =0 | tagGame::Shape | [pure virtual] |
| normalTo(Circle const &c) const =0 (defined in tagGame::Shape) | tagGame::Shape | [pure virtual] |
| output(std::ostream &out) const =0 (defined in tagGame::Shape) | tagGame::Shape | [pure virtual] |
| setOrientation(RealVec const &orientation) (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| setPosition(RealVec const &position) (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| Shape() (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| ~Shape() (defined in tagGame::Shape) | tagGame::Shape | [inline, virtual] |
1.5.1