| alternativeOff() (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| alternativeOn() (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| flashingOff() (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| flashingOn() (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| getColor() const (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| getColorAlternative() const (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| getColorFlash() const (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| render(Obstacle const *o) (defined in tagGame::RendererColor) | tagGame::RendererColor | [virtual] |
| Renderer() (defined in tagGame::Renderer) | tagGame::Renderer | [inline] |
| RendererColor() (defined in tagGame::RendererColor) | tagGame::RendererColor | |
| setColor(RealVec const &color) (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| setColorAlternative(RealVec const &colorAlternative) (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| setColorFlash(RealVec const &colorFlash) (defined in tagGame::RendererColor) | tagGame::RendererColor | [inline] |
| ~Renderer() (defined in tagGame::Renderer) | tagGame::Renderer | [inline, virtual] |
| ~RendererColor() (defined in tagGame::RendererColor) | tagGame::RendererColor | [virtual] |
1.5.1