| distanceSquaredTo(Obstacle const &which) const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceSquaredToNearestCharacter() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceSquaredToNearestObstacle() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceSquaredToTagged() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceTo(Obstacle const &which) const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceToNearestCharacter() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceToNearestObstacle() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| distanceToTagged() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| getFrame() | tagGame::Perception | [inline] |
| getGameState() | tagGame::Perception | [inline] |
| getMe() const | tagGame::Perception | [inline] |
| getTagged() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| getTicks() (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| getTime() (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| myExtent(RealVec const &dir) const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| myMaxExtent() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| myMaxSpeed(void) const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| myOrientation() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| myPosition() const | tagGame::Perception | [inline] |
| myRecentTaggedCount() const | tagGame::Perception | |
| myselfRecentlyTagged() const (defined in tagGame::Perception) | tagGame::Perception | |
| myselfTagged() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| mySpeed() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| myVelocity() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| nearestCharacter() const | tagGame::Perception | |
| nearestCharacterPosition() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| nearestCharacterRelativePosition() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| nearestObstacle() const | tagGame::Perception | |
| nearestObstaclePosition() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| nearestObstacleRelativePosition() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| nextCollider() const | tagGame::Perception | |
| nextCollisionPoint() const | tagGame::Perception | |
| Perception(GameState *gs) (defined in tagGame::Perception) | tagGame::Perception | |
| position(Obstacle const &which) const | tagGame::Perception | [inline] |
| recentThreshold | tagGame::Perception | [static] |
| relativePosition(Obstacle const &which) const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| setMe(Character *me) | tagGame::Perception | [inline] |
| setTagged(Character *tagged) | tagGame::Perception | [inline] |
| taggedFuturePosition() const | tagGame::Perception | [inline] |
| taggedPosition() const | tagGame::Perception | [inline] |
| taggedRelativePosition() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| taggedVelocity() const (defined in tagGame::Perception) | tagGame::Perception | [inline] |
| timeToCollision() const | tagGame::Perception | |
| whoLastTaggedMe() const | tagGame::Perception | |
| ~Perception() (defined in tagGame::Perception) | tagGame::Perception |
1.5.1