tagGame::Perception Member List

This is the complete list of members for tagGame::Perception, including all inherited members.

distanceSquaredTo(Obstacle const &which) const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceSquaredToNearestCharacter() const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceSquaredToNearestObstacle() const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceSquaredToTagged() const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceTo(Obstacle const &which) const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceToNearestCharacter() const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceToNearestObstacle() const (defined in tagGame::Perception)tagGame::Perception [inline]
distanceToTagged() const (defined in tagGame::Perception)tagGame::Perception [inline]
getFrame()tagGame::Perception [inline]
getGameState()tagGame::Perception [inline]
getMe() consttagGame::Perception [inline]
getTagged() const (defined in tagGame::Perception)tagGame::Perception [inline]
getTicks() (defined in tagGame::Perception)tagGame::Perception [inline]
getTime() (defined in tagGame::Perception)tagGame::Perception [inline]
myExtent(RealVec const &dir) const (defined in tagGame::Perception)tagGame::Perception [inline]
myMaxExtent() const (defined in tagGame::Perception)tagGame::Perception [inline]
myMaxSpeed(void) const (defined in tagGame::Perception)tagGame::Perception [inline]
myOrientation() const (defined in tagGame::Perception)tagGame::Perception [inline]
myPosition() consttagGame::Perception [inline]
myRecentTaggedCount() consttagGame::Perception
myselfRecentlyTagged() const (defined in tagGame::Perception)tagGame::Perception
myselfTagged() const (defined in tagGame::Perception)tagGame::Perception [inline]
mySpeed() const (defined in tagGame::Perception)tagGame::Perception [inline]
myVelocity() const (defined in tagGame::Perception)tagGame::Perception [inline]
nearestCharacter() consttagGame::Perception
nearestCharacterPosition() const (defined in tagGame::Perception)tagGame::Perception [inline]
nearestCharacterRelativePosition() const (defined in tagGame::Perception)tagGame::Perception [inline]
nearestObstacle() consttagGame::Perception
nearestObstaclePosition() const (defined in tagGame::Perception)tagGame::Perception [inline]
nearestObstacleRelativePosition() const (defined in tagGame::Perception)tagGame::Perception [inline]
nextCollider() consttagGame::Perception
nextCollisionPoint() consttagGame::Perception
Perception(GameState *gs) (defined in tagGame::Perception)tagGame::Perception
position(Obstacle const &which) const tagGame::Perception [inline]
recentThresholdtagGame::Perception [static]
relativePosition(Obstacle const &which) const (defined in tagGame::Perception)tagGame::Perception [inline]
setMe(Character *me)tagGame::Perception [inline]
setTagged(Character *tagged)tagGame::Perception [inline]
taggedFuturePosition() consttagGame::Perception [inline]
taggedPosition() consttagGame::Perception [inline]
taggedRelativePosition() const (defined in tagGame::Perception)tagGame::Perception [inline]
taggedVelocity() const (defined in tagGame::Perception)tagGame::Perception [inline]
timeToCollision() consttagGame::Perception
whoLastTaggedMe() consttagGame::Perception
~Perception() (defined in tagGame::Perception)tagGame::Perception


Generated on Sat Mar 31 22:31:00 2007 for tagGame by  doxygen 1.5.1