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tagGame::Matrix< T > Member List
This is the complete list of members for
tagGame::Matrix< T >
, including all inherited members.
add
(Matrix const &m) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
argMax
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
argMin
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
getCol
(size_t const j) const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
getColCount
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
getCols
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
getRow
(size_t const i) const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
getRowCount
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
getRows
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
invert
() (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
isAlmostEq
(Matrix const &m) const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
isAlmostZero
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
Matrix
(size_t const rowCount=0, size_t const colCount=0) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
Matrix
(std::vector< Vec< T > > const &rows) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
Matrix
(Matrix const &m) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
maxElement
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
minElement
() const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
multiply
(Matrix const &m) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
multiply
(Vec< T > const &v) const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
operator=
(Matrix const &m) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
operator==
(Matrix const &m) const (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
randomize
() (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
scale
(T const x) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
set
(T const x) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
setCol
(size_t const j, Vec< T > const &v) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
setRow
(size_t const i, Vec< T > const &v) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
setRowColCount
(size_t const rowCount, size_t const colCount) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
shuffle
() (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
subtract
(Matrix const &m) (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
transpose
() (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
~Matrix
() (defined in
tagGame::Matrix< T >
)
tagGame::Matrix< T >
Generated on Sat Mar 31 22:31:00 2007 for tagGame by
1.5.1