| angleClamp(Real const t) | tagGame::MathUtil | [inline, static] |
| clamp(Real const x, Real lower, Real upper) | tagGame::MathUtil | [inline, static] |
| degToRad(Real const t) | tagGame::MathUtil | [inline, static] |
| isAlmostEq(Real const x, Real const y) | tagGame::MathUtil | [inline, static] |
| isAlmostZero(Real const x) | tagGame::MathUtil | [inline, static] |
| normal(Real const mean=Real(0), Real const std=Real(1)) | tagGame::MathUtil | [inline, static] |
| normalAngle(Real const mean=Real(0), Real const std=Real(70)) | tagGame::MathUtil | [inline, static] |
| radToDeg(Real const t) | tagGame::MathUtil | [inline, static] |
| round(Real const x) | tagGame::MathUtil | [inline, static] |
| sgn(Real const x) | tagGame::MathUtil | [inline, static] |
| uniform(int n) | tagGame::MathUtil | [inline, static] |
| uniform01() | tagGame::MathUtil | [inline, static] |