tagGame::Gui Class Reference

This class is responsible for handling the game's GUI. More...

#include <Gui.h>

List of all members.

Static Public Member Functions

static void createWindow (int const width, int const height, std::string const &title)
static void destroyWindow ()
static void render (GameState *gs)
static bool isQuit ()
static void drawCircle (RealVec const &center, RealVec const &orientation, Real const radius)
static void drawArrow (RealVec const &begin, RealVec const &direction)
static void drawLineSegment (RealVec const &begin, RealVec const &end)
static void setColor (RealVec const &color)
static void pause (int const t)
 Pause for t milliseconds.
static RealVec const & getColorFromName (std::string const &colorName)

Static Public Attributes

static const int colorDim = 4


Detailed Description

This class is responsible for handling the game's GUI.


The documentation for this class was generated from the following files:
Generated on Sat Mar 31 22:31:00 2007 for tagGame by  doxygen 1.5.1