| colorDim (defined in tagGame::Gui) | tagGame::Gui | [static] |
| createWindow(int const width, int const height, std::string const &title) (defined in tagGame::Gui) | tagGame::Gui | [static] |
| destroyWindow() (defined in tagGame::Gui) | tagGame::Gui | [static] |
| drawArrow(RealVec const &begin, RealVec const &direction) (defined in tagGame::Gui) | tagGame::Gui | [static] |
| drawCircle(RealVec const ¢er, RealVec const &orientation, Real const radius) (defined in tagGame::Gui) | tagGame::Gui | [static] |
| drawLineSegment(RealVec const &begin, RealVec const &end) (defined in tagGame::Gui) | tagGame::Gui | [static] |
| getColorFromName(std::string const &colorName) (defined in tagGame::Gui) | tagGame::Gui | [static] |
| isQuit() (defined in tagGame::Gui) | tagGame::Gui | [static] |
| pause(int const t) | tagGame::Gui | [static] |
| render(GameState *gs) (defined in tagGame::Gui) | tagGame::Gui | [static] |
| setColor(RealVec const &color) (defined in tagGame::Gui) | tagGame::Gui | [static] |
1.5.1