#include <GameState.h>
Collaboration diagram for tagGame::GameState:

Public Member Functions | |
| GameState (RealVec const &worldDim) | |
| ObstacleIterator | getObstacleListBegin () |
| ObstacleIterator | getObstacleListEnd () |
| ObstacleIteratorConst | getObstacleListBegin () const |
| ObstacleIteratorConst | getObstacleListEnd () const |
| CharacterIterator | getCharacterListBegin () |
| CharacterIterator | getCharacterListEnd () |
| CharacterIteratorConst | getCharacterListBegin () const |
| CharacterIteratorConst | getCharacterListEnd () const |
| ObstacleIterator | getNonCharacterObstacleListBegin () |
| ObstacleIterator | getNonCharacterObstacleListEnd () |
| ObstacleIteratorConst | getNonCharacterObstacleListBegin () const |
| ObstacleIteratorConst | getNonCharacterObstacleListEnd () const |
| void | addCharacter (CharacterPtr c) |
| void | addObstacle (ObstaclePtr o) |
| RealVec const & | getWorldDim () const |
| int | getFrame () const |
| void | incFrame () |
| int | getLastTaggedTime () |
| void | setTagged () |
1.5.1