| addCharacter(CharacterPtr c) (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| addObstacle(ObstaclePtr o) (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| GameState(RealVec const &worldDim) (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getCharacterListBegin() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getCharacterListBegin() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getCharacterListEnd() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getCharacterListEnd() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getFrame() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getLastTaggedTime() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getNonCharacterObstacleListBegin() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getNonCharacterObstacleListBegin() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getNonCharacterObstacleListEnd() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getNonCharacterObstacleListEnd() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getObstacleListBegin() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getObstacleListBegin() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getObstacleListEnd() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getObstacleListEnd() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| getWorldDim() const (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| incFrame() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| setTagged() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
| ~GameState() (defined in tagGame::GameState) | tagGame::GameState | [inline] |
1.5.1