| Circle() (defined in tagGame::Circle) | tagGame::Circle | |
| distanceSquaredTo(Shape const &o) const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| distanceTo(Shape const &o) const (defined in tagGame::Circle) | tagGame::Circle | [virtual] |
| distanceTo(Circle const &c) const (defined in tagGame::Circle) | tagGame::Circle | [virtual] |
| distanceTo(Side const &s) const (defined in tagGame::Circle) | tagGame::Circle | [virtual] |
| getOrientation() const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| getPosition() const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| getRadius() const (defined in tagGame::Circle) | tagGame::Circle | [inline] |
| isTouching(Shape const &o) const (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| nearestIntersection(RealVec const &p, RealVec const &v) const | tagGame::Circle | [virtual] |
| normalTo(Shape const &o) const | tagGame::Circle | [virtual] |
| normalTo(Circle const &c) const (defined in tagGame::Circle) | tagGame::Circle | [virtual] |
| output(std::ostream &out) const (defined in tagGame::Circle) | tagGame::Circle | [virtual] |
| setOrientation(RealVec const &orientation) (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| setPosition(RealVec const &position) (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| setRadius(Real const radius) (defined in tagGame::Circle) | tagGame::Circle | [inline] |
| Shape() (defined in tagGame::Shape) | tagGame::Shape | [inline] |
| ~Shape() (defined in tagGame::Shape) | tagGame::Shape | [inline, virtual] |
1.5.1