#include <Character.h>
Inheritance diagram for tagGame::Character:


Public Member Functions | |
| Character (ShapePtr shape, ControllerPtr controller) | |
| ControllerPtr | getController () |
| Get this character's controller. | |
| void | setController (ControllerPtr controller) |
| Set this character's controller. | |
| bool | getIsTagged () const |
| int | getTaggedTime () const |
| void | setTagged (int tagTime) |
| void | setCollideTime (int collideTime) |
| int | getCollideTime () const |
| void | calcAction () |
| Action const & | getAction () const |
| Real | getMaxTurnRate () const |
| Real | getMaxSpeed () const |
| Real | getMaxForce () const |
NPCs and player characters differ only in their controller's and renderer's. Characters are also circular obstacles.
1.5.1