| calcAction() (defined in tagGame::Character) | tagGame::Character | [inline] |
| Character(ShapePtr shape, ControllerPtr controller) (defined in tagGame::Character) | tagGame::Character | |
| distanceSquaredTo(Obstacle const &o) const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| distanceTo(Obstacle const &o) const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getAction() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getCollideTime() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getController() | tagGame::Character | [inline] |
| getIsTagged() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getMass() const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getMaxForce() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getMaxSpeed() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getMaxTurnRate() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getOrientation() const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getPosition() const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getRenderer() (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getShape() const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getSpeed() const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| getTaggedTime() const (defined in tagGame::Character) | tagGame::Character | [inline] |
| getVelocity() const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| isColliding(Obstacle const &o) const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| isTouching(Obstacle const &o) const (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| nearestIntersection(RealVec const &p, RealVec const &v) const | tagGame::Obstacle | [inline] |
| normalTo(Obstacle const &o) const | tagGame::Obstacle | [inline] |
| Obstacle(ShapePtr shape) (defined in tagGame::Obstacle) | tagGame::Obstacle | |
| output(std::ostream &out) const (defined in tagGame::Obstacle) | tagGame::Obstacle | [virtual] |
| render() (defined in tagGame::Obstacle) | tagGame::Obstacle | |
| renderer (defined in tagGame::Obstacle) | tagGame::Obstacle | [protected] |
| setCollideTime(int collideTime) (defined in tagGame::Character) | tagGame::Character | [inline] |
| setController(ControllerPtr controller) | tagGame::Character | [inline] |
| setMass(Real const mass) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| setOrientation(RealVec const &orientation) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| setPosition(RealVec const &position) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| setRenderer(function< void(Obstacle *)> renderer) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| setRenderer(RendererPtr renderer) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| setSpeed(Real const Speed) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| setTagged(int tagTime) (defined in tagGame::Character) | tagGame::Character | |
| setVelocity(RealVec const &velocity) (defined in tagGame::Obstacle) | tagGame::Obstacle | [inline] |
| ~Character() (defined in tagGame::Character) | tagGame::Character | |
| ~Obstacle() (defined in tagGame::Obstacle) | tagGame::Obstacle | [virtual] |
1.5.1