00001 // ---------------------------------------------------------------------------- 00002 // 00003 // tagGame - Example code from the book: 00004 // 00005 // Artficial Intelligence for Computer Games: An Introduction 00006 // by John David Funge 00007 // 00008 // www.ai4games.org 00009 // 00010 // Source code distributed under the Copyright (c) 2003-2007, John David Funge 00011 // Original author: John David Funge (www.jfunge.com) 00012 // 00013 // Licensed under the Academic Free License version 3.0 00014 // (for details see LICENSE.txt in this directory). 00015 // 00016 // ---------------------------------------------------------------------------- 00017 00018 #ifndef TG_RENDERER_H 00019 #define TG_RENDERER_H 00020 00021 namespace tagGame 00022 { 00023 class Obstacle; 00024 00026 class Renderer 00027 { 00028 public: 00029 inline Renderer(); 00030 inline virtual ~Renderer(); 00031 00032 virtual void render(Obstacle const* o) = 0; 00033 00034 protected: 00035 private: 00036 }; 00037 00038 Renderer::Renderer() 00039 { 00040 } 00041 00042 Renderer::~Renderer() 00043 { 00044 } 00045 } 00046 00047 #endif
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