KeyboardSDL.h

00001 // ----------------------------------------------------------------------------
00002 //
00003 // tagGame - Example code from the book:
00004 //
00005 //           Artficial Intelligence for Computer Games: An Introduction
00006 //           by John David Funge
00007 //
00008 //           www.ai4games.org
00009 //
00010 // Source code distributed under the Copyright (c) 2003-2007, John David Funge
00011 // Original author: John David Funge (www.jfunge.com)
00012 //
00013 // Licensed under the Academic Free License version 3.0 
00014 // (for details see LICENSE.txt in this directory).
00015 //
00016 // ----------------------------------------------------------------------------
00017 
00018 #ifndef TG_KEYBOARD_SDL_H
00019 #define TG_KEYBOARD_SDL_H
00020 
00021 #include "MathUtil.h"
00022 
00023 namespace tagGame
00024 {
00026    class KeyboardSDL
00027    {
00028    public:
00029       KeyboardSDL();
00030       ~KeyboardSDL();
00031 
00032       bool init();
00033 
00034       // Returns a value from -1 to 1.
00035       Real getX();
00036       // Return a value from -1 to 1.
00037       Real getY();
00038    protected:
00039    private:
00040    };
00041 }
00042 
00043 #endif

Generated on Sat Mar 31 22:30:54 2007 for tagGame by  doxygen 1.5.1